This tutorial aims to serve as a guide on how you can submit your own assets to the Godot Asset Library and share them with the Godot community. As mentioned in the Using the Asset Library document, in order to be able to submit assets to the AssetLib, you need to have a registered account, and be logged in. Before submitting your asset, please ensure it follows all of the requirements, and also consider following the recommendations. Generally speaking, most assets people submit to the asset library are accepted. However, in order for your asset to be accepted, there are a few requirements your asset needs to meet to be approved. The asset must work. If the asset doesn't run or otherwise doesn't work in the specified Godot version, then it will be rejected. The asset must have a proper. It's important to keep redundant data out of the repository.
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.NET Core 3 Worker Service Template
Learn how to create background services in. NET Core, such as dependency injection, logging and configuration. This allows you to build long-running processes for non-HTTP scenarios. NET Core 2. Meaning, the generic host takes all the goodness that ASP. NET Core provides for cross-cutting concerns, such as its built-in dependency injection, logging and configuration, and allows you to build on top of that for non-HTTP scenarios. The most typical scenario is for a worker service or any type of long-running process.
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