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Networking Overview. Client-Server Model. Multiplayer Programming Quick Start. Launching and Testing Your Dedicated Server. The server-client model used by Unreal Engine represents network multiplayer games with one server acting as the host of the game, and players joining that game as clients. The true game state is moderated by the server, while each player controls their pawns remotely with an autonomous proxy. The server then replicates changes out to each connected client so that all players experience a very close approximation of the game being played on the server. Where a listen server represents a player hosting a game on their machine, a dedicated server is a server that runs headlessly.
Blazor is a web framework designed to run client-side in the browser on a WebAssembly -based. Regardless of the hosting model, the app and component models are the same. The primary Blazor hosting model is running client-side in the browser on WebAssembly.